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Booster

The booster gives the ball speed your own shot can't. Any ball travelling over it is pushed in the direction you drew the line. It can launch even a slowly rolling ball.

How the booster behaves

A booster is a line that bounces as little as a ramp (restitution 0.12). The difference: as the ball runs along it, every metre adds about 6 metres per second of speed. A one-metre booster adds roughly +6 m/s, half a metre about +3 m/s. There's a ceiling: a booster can't take the ball above 26 m/s, which is about twice a full-power shot.

A very slow, almost stopped ball still reacts: the engine treats it as if it were moving at least 0.8 m/s and pushes it along. So a booster can get a stalled ball moving again.

Why direction matters

A booster pushes from where you started drawing towards where you finished. Draw left to right and it pushes the ball right. Draw the same line right to left and the ball slows down, stops and comes back.

That second use is called a reverse booster, and the first stage of Level 2 introduces it. It isn't a separate tool: you draw the booster against the ball's direction of travel. The ball brakes on it, stops and gets thrown back the way it came. When the target is behind the ball, this is far more controllable than a spring.

Where it helps

TipBecause a booster adds speed per metre travelled, a short one is usually enough. Draw a long one first and clear the stage, then shorten it and pull harder to get the same result with less ink.

Common mistakes

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