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Pipes

A pipe connects a small hole in the floor to an exit in the ceiling. A ball that drops into the hole travels through the pipe and falls out of the ceiling exit. It's how you get the ball somewhere you could never reach directly, like the far side of a wall.

Getting the ball to drop in

The mouth is narrow: 40 centimetres by default, while the ball is 28 centimetres across. So the ball only falls in when it arrives slowly. A fast ball rolls straight over the hole. Approximate limits:

Hole widthFastest ball that still drops in
36 cmabout 2.8 m/s
40 cmabout 3.0 m/s
44 cmabout 3.3 m/s

For comparison, a full-power shot leaves at 13.5 metres per second. To get into a pipe you have to roll the ball with less than a quarter of a full pull, or slow it down before it reaches the hole.

Coming out of the pipe

The ball leaves the ceiling exit at the same speed it went in. You can't move the exit, but you can decide where the ball goes next: a tilted ramp or spring under the exit steers the falling ball towards the hole.

Ways to slow the ball down

TipSometimes the ball rocks back and forth over the hole. As long as it hasn't been still for half a second, the shot keeps going, up to 12 seconds per shot. Be patient: the ball sometimes drops in on its second pass.

Pipes are introduced around the middle of Level 1; later Levels use them less often but combine them with other obstacles. Wide gaps where the ball is lost aren't pipes, they're Pits.

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