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Black holes

Black holes are Wall-X's most advanced obstacle. They only appear in space stages, from Level 6 onwards. They pull a passing ball towards them and swallow one that gets too close to the centre. A ball that passes at the right distance gets its path bent and flies off in a new direction, like a slingshot.

How the pull works

Every black hole has a radius. Its pull reaches out to six times that radius from the centre and has no effect beyond. The edge of that field is shown as a dashed circle. Once inside, the pull grows very quickly as the ball gets closer: it's roughly inversely proportional to the square of the distance.

Black holes in the game have a radius between 20 and 29 centimetres. For one of 26 centimetres:

Distance from centreStrength of pull
about 1.56 m and beyondno effect
about 1.3 mabout a third of Earth's gravity
about 1 mabout the same as Earth's gravity
about 52 cmabout 5 times Earth's gravity
closer than 26 cmthe ball is swallowed

When the ball is swallowed the shot ends, but the stage doesn't restart; your drawings stay. You can't draw within 10 centimetres of a black hole's radius.

Using a black hole

Keep away

If a black hole sits on your path, the simplest answer is to route the ball outside its field, the dashed circle. Gravity differs by planet in space stages, so flight curves aren't like on Earth; check the gravity table on the Space page first.

The slingshot

If the ball passes along the edge of the dashed circle without getting too close, its path bends towards the black hole and it flies off in a new direction. It's an ink-free way to reach a hole behind an obstacle or to turn the ball downward. A fast ball bends a little, a slow one a lot; you control the bend with shot power.

TipIf a shot got swallowed, send the ball a bit faster. A faster ball spends less time in the field and is deflected less. If speed isn't enough, move its path a few centimetres up or down.

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