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Gates

On gate stages, a gate slides up and down in front of the hole. A good drawing isn't enough: the gate has to be open when the ball arrives. On these stages, the moment you let go is part of the solution.

How the gate moves

The gate follows a smooth, repeating cycle: it opens gradually, passes through fully open, and closes gradually. Each stage has its own cycle length; some gates open every few seconds, others less often. The motion is a smooth wave, so the gate lingers a little at fully open and fully closed and moves faster in between.

The gate's position is taken from the moment you release the ball and keeps cycling during the shot. The physics engine is deterministic: the same drawing, the same power and the same point in the cycle send the ball to the same place every time. The server replays your shot exactly that way.

How to time it

  1. Ignore the gate at first. Find a drawing and power that would get the ball into the hole if the gate were open. Shots that hit the gate are useful here: if the ball touches the gate, your path is right.
  2. Estimate the flight time. Count how long the ball takes from release to the hole. At the same power it's the same every time.
  3. Watch the cycle. Release that long before the gate is fully open. A few tries and you'll have the rhythm.
TipA shorter path makes timing easier. The sooner the ball reaches the hole, the less a small mistake in your release matters. A fast, flat shot is more forgiving than a slow, high arc.

Gates with other obstacles

Gates sometimes appear on a wall behind the ball or on a hole with spiked edges. With the wall behind, the ball travels forward and then back, so the flight is longer and timing gets harder. The approach is the same: find the path, then tune the timing. Other obstacles that need timing like this are Pistons and drifting meteors in space stages.

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