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Wall-X guides

In Wall-X you can't throw the ball straight at the target: you draw its path first, then pull the ball back and let go. These guides explain how each tool and obstacle really behaves, what works where, and how to clear stages with less ink.

If you're new, First steps is the easiest place to start. Stuck on a particular stage? Open the page for the obstacle in it; each one covers the rule, the common mistakes and approaches that work. The numbers come straight from the game's physics engine: the play area is 10 metres wide, the ball is 28 centimetres across, and every shot is replayed on the server with the same rules.

Tools

The four things you can draw. Each stage shows which of them are available.

Obstacles

What stands in the ball's way. Levels 1 and 2 introduce a new one every five stages; later Levels mix them all.

Themes

Some stages take place in space, the desert, the polar ice or the forest. Themes change how the ball behaves, not just how the stage looks.

Strategy

Stars, how Levels unlock, the physics engine in detail and a walkthrough of the first stages.

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