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Ceiling target

On some stages the hole isn't in the side wall but in a horizontal wall just below the ceiling. You have to send the ball up through it and onto the top of that wall. The side wall has no hole; a ball that hits it just bounces back.

Why it's different

On normal stages the ball enters the hole moving sideways; here it needs enough upward speed when it's below the hole. It has to get through the thickness of the horizontal wall and out on top, so it must still be rising when it reaches the hole. The peak of the ball's flight has to be above the hole.

The drawing area also shrinks: you can draw below the ceiling wall, not inside or above the hole. Ceiling targets are introduced towards the end of Level 2 and show up a few times in most later Levels.

Ways to send the ball up

A steep ramp

A ramp whose tip turns almost vertical throws the ball upward. Finish it close to below the hole and the ball has only a short way to go. The ball loses a lot of speed climbing a steep ramp, so shoot hard.

A spring

Put a spring in the ball's path, angled towards the space under the hole, and a ball rolling in sideways bounces upward. The spring's angle sets which way it rises. Because a spring keeps speed, it needs less power than a steep ramp.

An upward wind

A Wind arrow pointing up below the hole lifts any ball passing through towards the ceiling. The strip is about 88 centimetres wide, so the ball doesn't need to be perfectly in line; passing nearby is enough. It's the most forgiving tool for ceiling targets.

An angled booster

A Booster drawn sloping upward both speeds the ball up and turns it upward. It can be expensive in ink but it's the strongest option for steep climbs.

TipLots of shots hit the rim of the hole and drop back. When that happens, make sure the ball is horizontally centred on the hole: adjust where it arrives by moving the ramp or spring a few centimetres sideways. Height is controlled by shot power.

Obstacles often paired with ceiling targets are magnetic floors and Pits: even reaching the spot where you can launch the ball upward becomes a puzzle.

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