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Sticky floors

A sticky floor grabs the ball the moment it touches. The ball sticks and the shot is over. Unlike spikes, the stage doesn't restart: your drawings stay where they are, so you can fix them and shoot again.

How sticky floors behave

A sticky patch is usually a thin strip on the floor. When the ball touches it, it slides a little depending on its speed and stops inside the patch; it can never come out the far side. Even a fast ball can't roll across. That's what separates it from a magnetic floor: you can cross a magnet at speed, but not a sticky patch.

Sticky patches aren't only on the floor. A thin sticky strip on the bottom or top edge of the hole catches the ball in the opening and narrows the hole. Sticky patches on the ceiling punish high shots.

Sticky floors are formally introduced in Level 2, though you first meet them as mud in Level 1's forest stage. In the forest, sticky ground is drawn as mud and the ball sinks straight in without sliding.

Getting past sticky floors

TipYou can't draw within 5 centimetres of a sticky patch. If you want to bridge it, the bridge has to sit a little above the patch.

Sticky plus rubber

In later Levels, sticky floors often come with rubber blocks. Rubber sends the ball into fast, hard-to-predict bounces, and the sticky patch punishes even one bad bounce. On these stages, decide carefully whether to lift the ball before or after the rubber.

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