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First steps

Wall-X's first stages teach the basic moves: draw, pull, adjust. This page covers what you'll meet in the first 15 stages and the habits that will help you for the rest of the game.

Anatomy of a shot

  1. Draw: pick one of the tool buttons and draw in the play area. Only the ramp is available in the first stages.
  2. Pull: grab the ball and pull it back to the left. The further you pull, the faster it leaves. The ball always heads right, rolling along the floor; what you draw decides where it goes, not your aim.
  3. Release and watch: if the ball goes through the hole, the stage is cleared. If not, its trail stays on screen; use it to correct the next shot.

Stages 1–5: the ramp

In the first stage all you do is draw a ramp rising from the floor in the ball's path. The next four teach the same tool in different situations: a low ceiling means the ball mustn't fly too high, a low hole needs just a small hop, and a high window needs a steeper tip or a harder shot. In stage five ink is very tight: a short, steep ramp and a fast shot beat a long, gentle ramp. That lesson holds for the whole game. More on ramps: Ramp.

Stages 6–10: the spring

The spring arrives in stage six. A short, tilted spring throws the ball upward. The next stages bring a close wall, a hole barely wider than the ball and a block across the path. In stage ten there's so little ink that only a short spring at the foot of the wall will do. The lesson: sometimes the cheapest route is not to aim the ball at the hole but to bounce it in at the last moment. Details: Spring.

Stages 11–15: the booster

The booster speeds the ball up in the direction you draw it. These stages teach you to rush through a low tunnel, gain height on a short runway and reach a hole high up the wall. Always make sure you draw the booster in the direction the ball should travel. Details: Booster.

After that, a new obstacle arrives every five stages: spikes, pits, pipes, gates, wind and the wall behind the ball. Each has its own page in the Wall-X guides.

Habits worth building from day one

Stuck?The in-game solution hint shows a drawing; copy it and adjust the power. You may be asked to watch a short ad to get a hint, and there can be a short wait between two hints.

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