Home / Guides / Themes / Space

Space

Space stages are the most unusual in Wall-X. Each takes place on a planet, and every planet has its own gravity. A shot that works on Earth hits the ceiling on the Moon and slams into the floor on Jupiter. 24 of the game's 500 stages are set in space: one in Level 1 and between two and four in each Level after that.

Planets and gravity

The stage's title box shows the planet's gravity. It's the most important number for planning your shot:

PlanetGravityvs EarthWhat it means
Pluto0.62 m/s²~1/16The ball flies almost straight; the tiniest ramp sends it to the ceiling.
Moon1.62 m/s²~1/6Long, slow arcs. A gentle shot is often enough.
Mars3.71 m/s²~1/3Closest to Earth in feel, but the ball rises about three times higher.
Venus8.87 m/s²~0.9Almost like Earth.
Neptune11.15 m/s²~1.1Slightly heavier than Earth; the ball falls a little short.
Jupiter24.79 m/s²~2.5The ball drops fast. You need a strong shot and a steep ramp.

A simple rule: the peak height of a ball launched at a given speed is inversely proportional to gravity. A ball that rises 1 metre on Earth tries to rise about 6 metres on the Moon (and hits the 5.6-metre ceiling), while on Jupiter it barely clears 40 centimetres.

Playing in low gravity

Playing in high gravity

Meteors

Space stages have rocks floating in the air: meteors. The ball bounces off them like the floor. You can't draw inside a meteor or within 5 centimetres of it. Meteors are tools as much as obstacles: a sloped face can steer the ball without you drawing a ramp.

From around Level 5, some meteors drift back and forth between two points. Like Pistons, they need timing, and you can't draw anywhere they might pass.

Black holes

From Level 6, some space stages contain a black hole. It pulls a passing ball in and swallows one that gets too close. See Black holes for details and a table of its pull.

More in this section

Ready to try it? No sign-up, it runs right in your browser.

Start playing